Press kit

Fact sheet

Title
NightRam
Developer
To be announced
Release
2027 (PC demo first)
Platform
Windows PC (Steam)
Price
To be announced
Language
English
Genre
Arcade takedown roguelite, combat racing
Steam
Store page
Contact
Email

Description

Your car is the weapon. NightRam is an arcade takedown roguelite set on a synthwave highway at dusk. There's no race to win: neon gangs hunt you down the road at 300 km/h, and the only way out is through them. Side-slam them into the rails, crush them against the barriers, bolt their scrap onto your car, and survive long enough to face the boss at the end of the highway.

Every run starts with a bare car. Each level up freezes the road and deals three parts: bull bars, hub blades, armour plating, roof guns, rocket pods, shields and engine mods. Equip one per slot, pick it again to level it up, and build a wrecking machine that looks and drives differently every run.

Key features

  • Takedowns first. Boost, scrap and perks all serve one goal: wrecking the car next to you.
  • Survive, don't race. No podium, no finish line: a continuous road to the boss, or to the wreck.
  • Enemies that telegraph. Side slams, brake-checks and red-marked lanes, learned on the road and tested by the boss.
  • Build your wrecking machine. Pick 1 of 3 parts at every level up, one part per slot, pick it again to upgrade it to level II; past run level 10, every full gauge pays a MAX BONUS.
  • Your build shows on your car. Bull bars, hub blades and roof rigs are bolted onto the bodywork.
  • A different road every run. 30 waves and 5 forks per world: the wave road or an event (street race, hunt, convoy, bounty, scrap run, gauntlet), with garages, traders and roadside encounters along the way.
  • Ram it or gun it. Go all-in on the ram, or add a machine gun, rocket pod or flamethrower to soften targets before the hit.
  • Six neon worlds planned. About 20 minutes per world, each with its own gang and boss.
  • Damage you can see. Dented panels, hanging bumpers and torn-off wheels.

Logos and art

Screenshots

Work in progress. Click to open full size.